• explodicle@sh.itjust.works
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    4 hours ago

    They’re saying that you’re saying the input device was what made it immersive and not the language. What a silly thing for you to say, come on.

        • BigBananaDealer@lemmy.world
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          3 hours ago

          not what i said, again

          it was only used on kinect. if it was on mics, would you complain they locked that behind owning a mic?

            • BigBananaDealer@lemmy.world
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              3 hours ago

              they didnt have the capability of voice recognition that the kinect did

              but we’re arguing semantics all i was saying was the voice commands were immersive i dont give a fuck about what it was on

              • Entertainmeonly@lemmy.blahaj.zone
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                3 hours ago

                I never agued the contrary. I literally said it was an interesting addition. I just didn’t like it. What I’m arguing is that the connect made anything more immersive. But once again Bethesda fan club comes to defend making a modder correct what they half assed. The fact it took 7 years is a silly argument. Bethesda and Microsoft coupd have let the konict voice recognition Program to work without the actual konict. They easily could have let that into the core xbox at that time. It was not a hardware issue. So, once again, Microsoft and Bethesda chose to lock that all behind a dongle. It could have been on every xbox but Microsoft was trying their hand at the Apple dongle game. We could have had voice command official from them in 2012. Konict was the worst.

                • BigBananaDealer@lemmy.world
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                  3 hours ago

                  im not arguing the kinect itself is making anything immersive. just that the voice commands itself as a concept and in practice were immersive