it comes out of basic evolution of what ends up being fun and engaging in game design
This is a generalisation, there are plenty of people who enjoy peaceful games more than action games - be it farming games, city builders, puzzle-adventures, and so on. Like even when I played Civ 5, I never went for a combat domination victory (outside of achievements), but preferred science, culture or diplomacy.
This is a generalisation, there are plenty of people who enjoy peaceful games more than action games - be it farming games, city builders, puzzle-adventures, and so on. Like even when I played Civ 5, I never went for a combat domination victory (outside of achievements), but preferred science, culture or diplomacy.