Steam’s policy is to, if a gamedev company gets a better offer in another store that doesn’t add the 30% markup that Steam adds to the price of games and shares that with their customers by selling their games cheaper in the other store, Steam will take their games down from the Steam store.
Does anyone have a source on that? I couldn’t find that clause in their docs, all I could find that is in this: https://partner.steamgames.com/doc/features/keys
You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam. It is important that you don’t give Steam customers a worse deal than Steam Key purchasers. (…) It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.
To me, that reads that this is only about selling steam copies of the game on other storefronts (like humblebundle for example), developers are free to sell non-steam copies of the game on other storefronts (like GOG or epic) for cheaper.














Just today I tried switching from Calibre on my Desktop to calibre-web-automated. But after about an hour of fiddling and searching, I went back to calibre on my PC.
I couldn’t get KOreader on my kindle to simply sync books that I add to my library to my ereader wirelessly.
The best I could manage is use KOreader to subscribe to CWAs OPDS feed, but that doesn’t automatically add new books, I would have to manually go to the OPDS feed and download the books. And apparently, kosync is only able to sync reading progress.
With Calibre on. My desktop, I simply start the program on my PC, enable WiFi in Koreader and new books get automatically downloaded.