

I mean it is an era where up and moving 100 miles basically meant you started your life over. But that was kind of the plot: they were a gang of that era where they could run in a town, wreak havoc, disappear, and the infrastructure didn’t yet exist to reliably track them across the gigantic land mass that is North america.
But by the time the game rolls around the beginnings of the modern federal government are happening and agencies to track people like them across the country are in full swing. So all of a sudden their way of life is coming to a close, quickly. Instead of just some pissing off a sheriff in a town and never being able to go back there, occasionally having a bounty hunter after you, you now have a huge team of people with the resources of a government coming for you.
I think part of it that’s understated is the size of the map. The map is obviously big for a game but it’s supposed to be a huge chunk of America. When you compare the geography of the map to America it’s somewhat clear that it’s supposed to be a gigantic swath of America, from like Montana down to Louisiana and across to Texas. You can ride across the map in 20 min but obviously this would take months irl. Obviously this is about gameplay balance but as a result you lose the sense that Arthur is going extremely far away when he’s going from valentine to st denis, when in reality that would be like a month of riding and crossing several states. Even if he did a genocide that would probably shake the heat for a little while back then
They did obviously play it up of course. If you literally murdered everyone in a town back then there would probably be more of a response from the surrounding towns to find you. But gamers like violence and it’s again about balancing gameplay vs authenticity. usually gameplay wins because otherwise you end up with a boring game
I think it was the illness. Even without the illness based on the first games ending and the fact that Arthur was not mentioned or existed within it I was pretty sure I knew how rdr2 was going to end before I started but the illness gave it such a somber tone. Arthur recognized his mortality and really started to reflect.
It’s been ages since I played rdr1 but as far as I remember John was more “I’m doing this to be done, for my family!”. The tone was much lighter as a result even though there were moments that were heavy. And the characters weren’t as developed so I didn’t care as much. Dutch was just a fucking monster in that game, bill and Javier were just props. But rdr2 fleshed them all out so much