• Elkot@lemmy.world
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      5 minutes ago

      If you have Game pass give it a go, it kinda plays like a weird hybrid of Skyrim and Oblivion

  • Sarmyth@lemmy.world
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    10 hours ago

    It plays well on the steam deck day 1 as well, if that matters to anyone here. I played the first 2 hours on my deck from work with no issues.

    Shaders took like 10 minutes but the rest of the load times were all fine.

  • 1SimpleTailor@startrek.website
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    6 hours ago

    What exactly has been changed besides the graphics? Sounds like they tweaked the melee combat to more resemble Skyrims.

    Imo Oblivions two biggest problems were level scaling and how barren the world was between cities and dungeons.

    Edit: I got it after watching more of the gameplay. It still feels like Oblivion, but there’s a lot of little tweaks that improve the experience. Combat and movement has more weight to it, so while the systems all effectively function the same it feels a lot less floaty then the original game. There’s a lot of small tweaks and QOL improvements, like the UI is reminiscent of the original but much more fluid. Cant comment on if they fixed level-scaling or not, as I’m only at level 3.

    Make no mistake, this is 100% Oblivion. Its just a lot prettier and with a lot of small improvements. So far it seems like a rare modern Bethesda W.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      14 hours ago

      They changed leveling, locomotion, added new voice lines to make all the races sound more unique, added more feedback to combat (hit animations, blood effects, sparks, and sounds; the actual combat mechanics look entirely unchanged)… And that’s just what they point out in the trailer.

    • GoodEye8@lemm.ee
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      16 hours ago

      I haven’t see how the level scaling works, but I’m assuming it works exactly like OG Oblivion for two reasons. First is that the underlying game logic is OG Oblivion and second, whether you liked it not, the level scaling was very much in the DNA of Oblivion so it kinda has to be there to feel like Oblivion. That said, the new leveling system looks like it might make the level scaling less horrid.

      And so far from what I watched others play, the world is still as barren and boring as OG Oblivion. Personally I’m going wait for Skyblivion because the barren world was the main reason I didn’t enjoy Oblivion.

      • NuXCOM_90Percent@lemmy.zip
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        15 hours ago

        Mods of the era largely fixed the scaling and the modern day best practices largely are based on that. Mortismal did a good video on Oblivion last year-ish where they talked about it but it mostly boils down to:

        Just stop leveling in (if memory serves) the mid-late 20s. That more or less is what you will get with 60-70% of your levels coming from combat skills and is around where your DPS levels out. The mods of the time basically just tweak the leveled lists to plateau out similarly.

        There was other more stylistic choices (stopping bandits from getting full daedric and glass gear) but that prevented the very common problem of “I didn’t optimize my build and now I can’t clear oblivion gates”

        • rdri@lemmy.world
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          11 hours ago

          Then Oblivion Remastered 2 since the current one will be outdated by that time.

    • 1SimpleTailor@startrek.website
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      16 hours ago

      Morrowind would be a whole different beast to remaster. Not saying I wouldn’t enjoy some better graphics and tweaked systems, but it would be a hard sell to most gamers if they only did that.

      -no voice acting -outdated gameplay systems -Game map that wasn’t designed with unlimited draw distance, fast travel, or even unlimited running in mind.

      Honestly at this point it would be better served by a full remake.

      • grue@lemmy.world
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        13 hours ago

        Morrowind has plenty of fast travel. In fact, it has better fast-travel than later Elder Scrolls games because it’s actually integrated into the gameplay.

      • LandedGentry@lemmy.zip
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        16 hours ago

        Yeah you’re better off waiting for Skyblivion. I don’t think skywind is ever going to get completed at this point. It’s simply taking too long - looked it up and it’s been almost 13 years.

  • iAmTheTot@sh.itjust.works
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    20 hours ago

    Looks amazing, definitely gonna pick this up.

    Edited to add further thoughts

    Having a deluxe edition of a remaster feels bad, though I don’t completely begrudge them. It was still a lot of work, time, and effort to do this.

    I kinda love releases like this with no build up. I know that this was leaked but I mean compared to six years of announcement to release, I much prefer this kind of shadow drop.

        • iAmTheTot@sh.itjust.works
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          19 hours ago

          Yes and no. All original dlc is included in the base game, including the infamous horse armour.

          The Deluxe Edition adds art book, OST, and some new weapon, armours, and yes horse armours not in the original game.

    • TommySoda@lemmy.world
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      20 hours ago

      A deluxe edition does seem a little lame for a remaster. But at the same time the deluxe edition is still cheaper than Starfield and I’d much rather play this.

      • LandedGentry@lemmy.zip
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        16 hours ago

        The Deluxe Edition also offers you nothing that you really need. Stuff like that never bothers me. Especially in a game like oblivion where there’s no online component. The people who buy the extra stuff either want to support the game more or they just really want that shit. More power to them

  • samus12345@lemm.ee
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    17 hours ago

    I was never a huge fan of the base game (after Morrowind, the far more generic fantasy setting was underwhelming and I absolutely hated the Oblivion parts), but I loved the Shivering Isles expansion. Tempted to get it for that alone. The fugly character models needed to be redone BADLY, too.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      11 hours ago

      The fugly character models needed to be redone BADLY, too.

      I kinda wonder what the NPCs in that one village part of a quest that mimics Shadow Over Innsmouth look like in the remake… They’re supposed to be fugly 🤣

    • Quetzalcutlass@lemmy.world
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      14 hours ago

      Shivering Isles rivals Morrowind in my mind. It has a strange and unique setting and most of the content is incredibly well-written, which contrasts sharply with the standard medieval setting of baseline Oblivion (mandatory reminder that Cyrodiil was supposed to be a rainforest, but the devs retconned it to make development easier).

      The other expansion, Knights of the Nine, was just a bunch of fetch quests to unlock an armor set and was disappointing in comparison to even the base game (though at least the final boss fight was cool). It also put behavioral tracking on the DLC’s rewards that would disable them if your character gained infamy, forcing you to repeat a bunch of boring travel quests to fix them whenever this happened. There’s a reason KotN never comes up in discussions about the game.

      • samus12345@lemm.ee
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        14 hours ago

        Shivering Isles rivals Morrowind in my mind.

        Same. It’s easily my favorite Elder Scrolls expansion, period.

        mandatory reminder that Cyrodiil was supposed to be a rainforest

        I never knew that. Shame the devs for this didn’t go for it, but I suppose fans would be up in arms about it.

      • Aussiemandeus@aussie.zone
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        8 hours ago

        I live in Northern Australia in the capital of the Territory and have fiber to my premises, best o can get is 20mbs download.

        I hate the Australian government for what they did rolling out our National Broadband Network

  • kratoz29@lemm.ee
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    14 hours ago

    I am pretty disconnected from this videogame series, is Oblivion now the best looking game from Bethesda? (It should be as it is the most recent game I suppose) Would you recommend it over Skyrim graphical and gaming/story wise? Would a new Skyrim remastered game with these assets would be near the horizon? lol.

    • scoobford@lemmy.zip
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      11 hours ago

      I’d argue that Skyrim represents a significant downgrade from earlier titles. The simplified mechanics and increased advertising budget made it more accessible, but the writing quality has been in free fall since morrowind.

      That being said, this is probably their prettiest title now. I haven’t gotten to try it yet, but supposedly it is a ground up remake, and if it’s on a better engine it may be their least janky game too.

  • dindonmasker@sh.itjust.works
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    18 hours ago

    I’m definitely trying the unreal engine VR injector the second the game is done downloading to see if that works!

      • dindonmasker@sh.itjust.works
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        9 hours ago

        I’ve seen people get pretty good results but i don’t think i had the right settings so i wasn’t able to make it run. I have a 3090 wich is pretty much the minimum for that XD i also tried to run the game in 8K just to see how it would look with no luck. I ended up playing at 4K medium settings for now. I’ll definitely try again tomorrow with someone’s UEVR injector profile.

  • De_Narm@lemmy.world
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    19 hours ago

    Did they change anything meaningful, like removing that aweful level scaling?

    • Annoyed_🦀 @lemmy.zip
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      19 hours ago

      They did, but to what end we might find out just a few hours from now. Seems like minigame stay the same, but the combat is revamped

      Edit: ohh wait i don’t think they mentioned scaling, but just the levelling is changed.

      • Omega@lemmy.world
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        18 hours ago

        All of the games have scaling of some kind (at least Morrowind and Skyrim do). Just as long as they make suboptimal builds viable rather than punishing, that’s all I need.

  • Dr. Moose@lemmy.world
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    17 hours ago

    Got the weekend booked for this. Excited just roam around and see how things have changed. Seems like it runs flawlessly on Linux too!