• Björn@swg-empire.de
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    8 hours ago

    And then there is Expedition 33 which added the story mode so that Jennifer English could play it.

    • ZoteTheMighty@lemmy.zip
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      45 minutes ago

      If you’re an actress and your previous game was Elden Ring, I can see the appeal of trying to put a story mode into your contract.

    • Datz@szmer.info
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      7 hours ago

      And some people STILL can’t beat it without parries.

      Granted, I’m in Act 2 (Expert), and I think the ludicrous level factor into damage is to blame. The fact every other (mini)boss you fight is overlevelled, and just a few levels seem to be a 2-3x damage difference, is so stupid, I imagine someone running into 3 in a row and just giving up.

      • samus12345@sh.itjust.works
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        4 hours ago

        I absolutely hate parry systems and cheated my way through it, although I lost interest once something spoilery happened to the main character you’ve been playing as.

      • Evotech@lemmy.world
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        5 hours ago

        Parries is why the game is fun imo

        Without it you would just click abilities and win every time I guess. That’s something for someone too.

        Some games I’d rather just take the game out of. Like expedition 33 I’d rather just be a TV show to be honest if your are making it that easy

      • Björn@swg-empire.de
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        7 hours ago

        Someone on YouTube made their first playthrough an all-hit run without parries or dodges. On Expert. They had to grind a bit but made it work. I think the Curator fight where he teaches you jumping was the hardest because his damage scales with your level.

        spoiler

        They even beat Simon without one-shotting him. Impressive stuff.

        It really proves that the game can be a normal JRPG, albeit a grindy one in the beginning.

        • Datz@szmer.info
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          6 hours ago

          It really proves that the game can be a normal JRPG, albeit a grindy one in the beginning.

          It’s unrelated to difficulty, but, is it a good one though? Being grindy to me is generally a pretty terrible thing in a JRPG. Part of marketing for SMTV’s rerelease was nerfing the impact of level on damage, and basically everyone loved that.

          I also don’t see many defensive options for the half of the game I’m at besides Maelle’s redirect, or maybe absurd defense/HP stacking, if defense even works.