No prices yet. I may never financially recover from this.

  • ThrowawayOnLemmy@lemmy.world
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    6 hours ago

    I posted this in the other thread, but wanna share here too:

    Most interesting thing to me is the Frame apparently runs a Snapdragon 8 Gen 3, and is using SteamOS, implying official ARM support for SteamOS, Steam and Proton! Could mean steam and proton coming to android too.

      • Noxy@pawb.social
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        1 hour ago

        what does that homophobic ass have to do with it, is he not a fan of ARM or something?

      • Kilgore Trout@feddit.it
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        4 hours ago

        Arch Linux has been implementing a build system for other architectures. Perhaps they’ll make ARM official by the time Frame comes out.

    • Katana314@lemmy.world
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      5 hours ago

      I’m still a little curious how that will work for games. Are they going to somehow emulate Win32 amd64 games? Do devs have to recompile them in some new way? Will engines support it beyond Unity and Unreal?

      • charizardcharz@piefed.world
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        4 hours ago

        It was mentioned in the LTT coverage. Aside from native ARM games they have a translation layer(FEX) to play x86 games on ARM. They’ll have a “Verified” tag like the Steam Deck for compatibility. I assume you’ll still be able to force trying to run unverified games.

        Edit: FEX is not a Valve thing, but an existing open source x86/x86_64 emulator that Valve is using. It’s not clear if they’re forking it or directly contributing though.

      • Baron Von J@lemmy.world
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        3 hours ago

        The Frame isn’t playing the games on its ARM chip. It’s just streaming audio/visual data from the PC and relaying the controller inputs back to the PC.

        • tal@lemmy.today
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          3 hours ago

          That’s the normal mode of operation, but it can apparently also run games locally on the Frame itself, which I guess gives people a portable — if less powerful — gaming option that they can haul around easily if they want.

    • stupidcasey@lemmy.world
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      4 hours ago

      It is fascinating and a huge step, but I want to keep expectations low. It will work, but it will not be as compatible as x86 Proton, not at all. It is first and primarily an OS for streaming games and running VR. That is the VR rendering from the streaming computer, not the VR game itself. In other words, they only had to get exactly one app to run well enough for public use. According to the developer, it is working with a surprising amount of games. I agree, one game is surprising, but trust me when I say you will not be running Windows x86 games in ARM Linux for a long time.

      • Terrasque@infosec.pub
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        3 hours ago

        It’s using an x86 compatibility layer, pex i think it was called. So apparently you will be running windows x86 games on it.

        Edit: fex! https://github.com/FEX-Emu/FEX

        Edit 2, from tom’s hardware article:

        The company also showed off the x86 version of Hades 2 running standalone (as in not streaming from a PC) on the Steam Frame. And the game ran just fine and looked good at what Valve reps told me was 1400p in a window inside the headset

      • tal@lemmy.today
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        3 hours ago

        I think that for running games locally on the Frame, for anything other than games designed specifically to be gentle on a battery — and many games are not, unfortunately — you’re also really going to need to leave it plugged into a powerbank. The internal battery just isn’t that large relative to what the device can draw.

        https://www.pcgamer.com/hardware/vr-hardware/steam-frame-specs-availability/

        The battery included on the Steam Frame is a 21 Wh model. The Snapdragon system-on-chip gobbles up around 20 W at full power—that’s how much it’ll likely use while playing a game locally in standalone mode. From this, we can expect around an hour of playtime without additional charge.