I always hear about Dwarf Fortress being the spiritual progenitor of Rimworld; “It walked so Rimworld could Run” kind of thing. But honestly everything I’m reading in the comments makes it sound even MORE fucked up than Rimworld (in the best kind of way).
Did rimworld players ever collaborate to perfect a method for trapping merpeople and forcing them to breed so that they could air drown the babies to harvest the valuable bones?
It got so fucked up the dev stepped in to lock the forum thread and nerf the value of mermaid bones.
I would like to point your attention to the great debacle whether it is better to keep your prisoners locked away, breed them (if you get a good traits on a child brainwash it and let it join your settlement) and use their human skins to make those lovely human leather lamp shades which you sell back to their tribes and family - OR - to simply cut them up and sell them for parts, eat leftover human meat and grind their bones into a cheap bonemeal you can use to build walls.
I also fondly remember Christian Pirates attacking my settlement with waves of children suicide bombers, dying from my boomalope stampede.
You should look up mermaid bone farming if you want to be horrified. It was so bad. Toady actually stepped in and made mermaid bones worthless so that we would stop the atrocities. Normally he’s all dwarves will be dwarves and blood for the blood God but this was the first recorded instance of him nerfing the game to change the way players played the game.
In Rimworld leather in leathercraft also does not care whats the origin of it. But it’s named appropriately. So you can be chilling on a leather couch made from your grandmother while admiring your new leather art piece you made from your son.
There was another bug where dwarfs would sometimes go blind after a fight. The problem was that they got blood in their eyes and had no way to get it out. This led to the addition of eyelids so they could blink away blood.
Starting with 2 cats would mean the extinction of local wildlife because they would breed and hunt everything until there are only cats.
Dwarf Fortress is so complicated that the bugs tend to be hilarious.
EDIT: Okay clearly the cat alcohol story is already infamous and is recounted much better about a dozen times in this very thread. XD
Also don’t forget players discovering tons of dead cats, apparently from alcohol poisoning.
If I recall correctly, their fur absorbed liquids. The cats walked in booze. Each paw counted erroneously as a full mug of beer absorbed. When the cats cleaned themselves, they drunk themselves to death.
Game is absolutely bonkers wild and a gem of emergent mechanics.
I always hear about Dwarf Fortress being the spiritual progenitor of Rimworld; “It walked so Rimworld could Run” kind of thing. But honestly everything I’m reading in the comments makes it sound even MORE fucked up than Rimworld (in the best kind of way).
Did rimworld players ever collaborate to perfect a method for trapping merpeople and forcing them to breed so that they could air drown the babies to harvest the valuable bones?
It got so fucked up the dev stepped in to lock the forum thread and nerf the value of mermaid bones.
I would like to point your attention to the great debacle whether it is better to keep your prisoners locked away, breed them (if you get a good traits on a child brainwash it and let it join your settlement) and use their human skins to make those lovely human leather lamp shades which you sell back to their tribes and family - OR - to simply cut them up and sell them for parts, eat leftover human meat and grind their bones into a cheap bonemeal you can use to build walls.
I also fondly remember Christian Pirates attacking my settlement with waves of children suicide bombers, dying from my boomalope stampede.
You should look up mermaid bone farming if you want to be horrified. It was so bad. Toady actually stepped in and made mermaid bones worthless so that we would stop the atrocities. Normally he’s all dwarves will be dwarves and blood for the blood God but this was the first recorded instance of him nerfing the game to change the way players played the game.
Rimworld has some guardrails built in. Dwarf Fortress has… less than guardrails.
For example: soap making.
Do animal fats still differentiate between baby, child, and adult?
In Rimworld leather in leathercraft also does not care whats the origin of it. But it’s named appropriately. So you can be chilling on a leather couch made from your grandmother while admiring your new leather art piece you made from your son.
Just like real life.
There was another bug where dwarfs would sometimes go blind after a fight. The problem was that they got blood in their eyes and had no way to get it out. This led to the addition of eyelids so they could blink away blood.
Starting with 2 cats would mean the extinction of local wildlife because they would breed and hunt everything until there are only cats.
Dwarf Fortress is so complicated that the bugs tend to be hilarious.
Then there is boatmurdered… https://en.wikipedia.org/wiki/Boatmurdered
https://www.youtube.com/watch?v=nI1UmlfP1Cg
Fredrick Knudsen video on boatmurdered if you would rather listen/watch
Those are hilarious examples!
EDIT: Okay clearly the cat alcohol story is already infamous and is recounted much better about a dozen times in this very thread. XD
Also don’t forget players discovering tons of dead cats, apparently from alcohol poisoning.If I recall correctly, their fur absorbed liquids. The cats walked in booze. Each paw counted erroneously as a full mug of beer absorbed. When the cats cleaned themselves, they drunk themselves to death.Game is absolutely bonkers wild and a gem of emergent mechanics.The simulation is more insane and deep, but the game itself isn’t as fun imo
Yup. You constantly fight the UI and some of the mechanics are very unintuitive.
it’s also super ugly. I couldn’t bring myself to play very long it’s so unpleasant to look at