IIRC the in universe reason for the E’s long ass nacelles was to allow it to achieve 9.95. I am pretty sure I remember part of the expanded universe going into experimental refits of the USS Sovereign that allowed it to hit 9.995.
Writers are not physicists, and the TOS Enterprise also had a few minutes above warp 10 at some point. It’s whatever a set of 2-4 writers and 3-5 producers decided that week, and retconning the awkward bits later.
It’s whatever a set of 2-4 writers and 3-5 producers decided that week, and retconning the awkward bits later.
it is actually not, they had detailed manual for that. star trek was inconsistent or vague about lot of stuff (for example how their economic utopia works), but they usually tried to have their technobabble consistent.
they changed how the warp speed works between TOS and TNG.
Now tell me about all the newfangled quantum slip stream, etc. that varied writers came up with since TNG in Disco and whatever. Ones that avoid the TNG warp 10 limit.
not relevant to your original claim, which was answered and set straight.
warp number higher than 10 in the TOS is not a proof of “set of writers doing whatever they felt like”. (shown above). whatever technology other than warp someone came up with 30 years later can hardly have an effect on the warp number in TOS.
No, you’re not understanding. Warp 10 is a symptom of the overall issue.
The rare occasional exception meant that despite the Warp 10 “limit,” writers still wrote exceptions because “woah, too fast!” is still a solid Trek plot. Eventually, even the Warp system proved too confining. Wormholes were suddenly everywhere. DS9 was based on that premise. Voyager especially are where writers really pushed back against 1987 made up rules based on what seemed to make sense at the time.
So, to get back to the losey-goosey TOS era of self-defined techno babbel, the entire warp system was effectively depreciated and new systems brought in with new shows. Magical tardigrades making ad hoc wormholes and the like.
Star Trek does not have to obey laws of physics. Everything is whatever humans want it to be. Because it’s scifi. It’s a story, not science.
Sure, but I’m saying that any thought or concern about a canon transwarp limit is at risk of being dashed by the whims of people looking for a plot device.
Warp 10. The Enterprise C regularly surpassed 9.5.
The D. We only saw The C once. That was the ship Tasha went to with Shooter McGavin.
IIRC the in universe reason for the E’s long ass nacelles was to allow it to achieve 9.95. I am pretty sure I remember part of the expanded universe going into experimental refits of the USS Sovereign that allowed it to hit 9.995.
Didn’t rikers enterprise go to warp 13?
Rikers enterprise went to Warp 69
It did, but it also attacked the klingons from below rather than the standard head on so we know they writers were all high when they wrote that!
Writers are not physicists, and the TOS Enterprise also had a few minutes above warp 10 at some point. It’s whatever a set of 2-4 writers and 3-5 producers decided that week, and retconning the awkward bits later.
it is actually not, they had detailed manual for that. star trek was inconsistent or vague about lot of stuff (for example how their economic utopia works), but they usually tried to have their technobabble consistent.
they changed how the warp speed works between TOS and TNG.
https://memory-alpha.fandom.com/wiki/Warp_factor#Star_Trek:_The_Original_Series
(not saying there weren’t exceptions, for example there were some really random numbers flying in the equinox double episode.)
Then tell me what Tom Paris did in the Cochrane shuttlecraft ;)
That’s my point. It’s a standard until it’s not for a convenient plot reason.
TOS:
Warp factor speed (c) travelled in 24 hours (ly) Earth to Alpha Centauri 9 729 1.996 52.07 hours 10 1000 2.738 37.96 hours 11 1331 3.644 28.52 hoursfrom TNG forward:
9 1516 4.15 25.03 hours 10 ∞ ∞ 0the lizard babies episode, however absurd, is in line with this.
Cool.
Now tell me about all the newfangled quantum slip stream, etc. that varied writers came up with since TNG in Disco and whatever. Ones that avoid the TNG warp 10 limit.
not relevant to your original claim, which was answered and set straight.
warp number higher than 10 in the TOS is not a proof of “set of writers doing whatever they felt like”. (shown above). whatever technology other than warp someone came up with 30 years later can hardly have an effect on the warp number in TOS.
No, you’re not understanding. Warp 10 is a symptom of the overall issue.
The rare occasional exception meant that despite the Warp 10 “limit,” writers still wrote exceptions because “woah, too fast!” is still a solid Trek plot. Eventually, even the Warp system proved too confining. Wormholes were suddenly everywhere. DS9 was based on that premise. Voyager especially are where writers really pushed back against 1987 made up rules based on what seemed to make sense at the time.
So, to get back to the losey-goosey TOS era of self-defined techno babbel, the entire warp system was effectively depreciated and new systems brought in with new shows. Magical tardigrades making ad hoc wormholes and the like.
Star Trek does not have to obey laws of physics. Everything is whatever humans want it to be. Because it’s scifi. It’s a story, not science.
I never was making that claim, just that the person I replied to say going above 10 was dangerous
Sure, but I’m saying that any thought or concern about a canon transwarp limit is at risk of being dashed by the whims of people looking for a plot device.
Oh for sure, warp factors and the limits thereof can be bent to fit a particular story
At some point in the cannon they decided warp 10 is the transwarp limit. They ignored it a couple of times.
they changed that between TOS and TNG.
https://memory-alpha.fandom.com/wiki/Warp_factor#Star_Trek:_The_Original_Series
Like I’d trust a clanker! /s