• FiskFisk33@startrek.website
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    12 hours ago

    nah, thats movement relative to space time, warp suggests bending said space time in order to, relative to your destination, move faster than light, while essentially staying motionless in spacetime.

    In this paradigm inertia is very much not a thing

    • kieron115@startrek.website
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      3 hours ago

      Then explain inertial dampeners buddy! (No seriously, someone please explain to me why they need inertial dampeners at warp. It’s been bugging me for literally years.)

      • FiskFisk33@startrek.website
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        2 hours ago

        They also use “impulse”, which seems to be a very high powered inertial type deal. That should follow the rules we’re used to

        • kieron115@startrek.website
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          2 hours ago

          Oh yeah absolutely. But I’m almost certain I’ve heard them complain about the intertial dampeners being maxed out or something when they’ve been flung to crazy warp factors by one of the various near-omnipotent aliens they seem to encounter at least once a season lol.

    • Routhinator@startrek.website
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      8 hours ago

      This, the power is needed to maintain the subspace bubble, being thrown from said bubble from losing power has been shown to be dangerous. Maybe you just drop out of warp, maybe you drop out too close to something and have no control.