• But_my_mom_says_im_cool@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    23 minutes ago

    Unpopular opinion, I played Elden ring for close to 10 hours and hated it. Ugly game, saw nothing but barren wastelands, got extremely annoyed with the style of fighting and the repetitiveness. I think it’s by far one of the worst games I’ve ever played

  • Newsteinleo@midwest.social
    link
    fedilink
    English
    arrow-up
    7
    ·
    12 hours ago

    Mario 3 Legend of Zelda Ocarina of Time Minecraft Portal The original DOTA that was built on Warcraft 3 World of Warcraft

    I choose these games not because they are good but because they had massive impacts on video games. Except for Mario 3, that ones just the GOAT.

  • mechoman444@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    18 hours ago

    So many people in this thread just listing games they like and don’t know what museums are for.

  • Tattorack@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    18 hours ago

    Hmm… Good question… They’ll have to be the kind of videogame that was the first to do something, or set the standard for something, or has had a huge, long lasting cultural impact that can still be felt today.

    So in that hypothetical museum I’d nominate:

    • Pong.
    • Tetris.
    • Donkey Kong arcade game.
    • Super Mario.
    • Super Mario 64.
    • Crash Bandicoot
    • Metroid (the first one).
    • Castlevania (the original one).
    • Hollow Knight.
    • Mario Kart.
    • The Legend of Zelda (the first one).
    • TES III Morrowind.
    • TES V Skyrim.
    • Doom (the original one).
    • Half Life.
    • Counter Strike (the original one).
    • Ultima.
    • Ultima Online.
    • Dune (the RTS game).
    • Warcraft.
    • World of Warcraft.
    • Age of Empires II, perhaps alongside the Definitive Edition.
    • Sid Meier’s Civilisation (the first one).
    • Final Fantasy (the first one).
    • Chrono Trigger.
    • Minecraft (as much as I hate it).
    • Elite (the first one).
    • Wing Commander Privateer Gold.
    • 3D Space Cadet Pinball.
    • dejected_warp_core@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 hours ago

      On the home-gamer gameplay side, this is a solid list. On the technology side, I think there’s even more that makes sense for a curated museum tour. There were big leaps made in arcade tech through the 80’s and 90’s that were pushing all manner of graphics and sound, head-and-shoulders above the previous generation.

      Sega’s “super scaler” boards come to mind, allowing for games like Hang-on, Outrun, and After Burner. Digitized sound samples started with Sinistar and Tempest. Dragon’s Lair amazed everyone with an interactive LaserDisc experience. There were also notable forays into AR with Time Traveler, and VR with Virutality. Lastly, we have the fully-enclosed and immersive cockpit of early Battletech simulators.

    • mic_check_one_two@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      17 hours ago

      This is a pretty solid list, but I’d try to bridge the gaps between older games and more modern ones, to show how things progressed. Essentially, you want each section of the museum to tell a story about how some critical building block of gaming was taken from concept to implementation.

      I would actually include both the original Castlevania and Metroid then follow it up with Symphony of the Night. Show the original Castlevania game to establish the series, then show Metroid which has the exploration and backtracking with new abilities. Then show SOTN, which shows the combination of the two (effectively cementing the entire Metroidvania genre). Then show a game like Hollow Knight or Ori and the Blind Forest, which goes on to embody the genre several decades after it has been established.

      Zelda is a good one, and I’d follow it up with something like Okami, which follows the same dungeon formula in a radically different setting and art style. Again, showing the genre’s establishment, then showing how it can be adapted.

      For Final Fantasy, I’d also include FFX, which follows a very similar turn-based playstyle. Maybe include a Dragon Quest game somewhere in there too, as that series tends to stick to the same basic gameplay formula. Then I’d take it in a different direction and show something like Bravely Default, which is still technically turn-based, but also has additional elements layered on top.

      I’d chase Super Mario 64 with something like A Hat In Time. Again, showing the establishment of the 3D platformer, then showing the elements in use elsewhere.

      You have Ultima on here, which I agree with. But I’d probably break the display for it into two different halves: For the RPG half, I would include some more tabletop-inspired games here too, as the early game devs were largely tabletop game fans who were simply adapting their favorite games into digital settings. Games like Fallout 1/2, or Baldurs Gate. Maybe even show a modern game like Baldur’s Gate 3, to show how tabletop RPG mechanics can gracefully transition to digital games. Morrowind would also fit nicely here, but Skyrim is a little too far removed from old TTRPGs to be relevant to this section. Still important to have on the list, but I’d probably have it in a section dedicated to player-made mods.

      For Ultima’s one-point-perspective dungeon-crawling, following it up with something like Persona Q or SMT: Strange Journey could be impactful to show how it was adapted to more modern games.

    • aesthelete@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      18 hours ago

      I think some representative of mobile gaming should be on this list (as much as I hate them). Probably either Candy Crush or Angry Birds.

      There should also be a motion gamer entry somewhere on here like Wii Sports or something.

      And maybe an indie entry…like perhaps Stardew Valley.

      Also some type of sim entry…maybe SimCity?

      And probably an adventure game entry of some sort (King’s Quest or Monkey Island).

      Relatedly, I think we’re still waiting for a VR or AR game that anyone gives a real shit about.

      Edit: the more I think about this the more I think we need more entries so I’ll just stop it

    • pcrazee@feddit.org
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      17 hours ago

      Could make a museum for Doom alone. With all the systems it run on.

  • LustyArgonian@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    20 hours ago

    Terraria, a monument to indie games and the craft itself, gave tons of free content and still does, unlike the popular pay for expansion models on a half finished buggy game of their contemporaries

    Also Journey and Flower for different reasons

  • MimicJar@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    18 hours ago

    Assuming a single game, Minecraft. It should be a kids museum style where you can build things. You can make each room a different biome or structure.

  • Bosht@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    18 hours ago

    Half Life Dead Space Minecraft Terraria Stardew Valley Uhhh…how do you do line breaks in comments? This looks like trash.