You seem to be ignoring some stuff specific to llms, but anyway I’m curious; which graphical llm is not based in other people’s work?
Perhaps stolen was a strong term, but they are all based on other people’s work right? When I used it I could clearly see the styles of some artists it was trained on.
I’m curious about that but even if it’s magically original to me that’s is still only useful to look at someone else’s work, even if is a computer work. It’s not a tool in itself I can master and improve my work.
Like fluid simulation for instance. You can light and render it well, but you can’t fully control it, because you’re not the one making it. When I need a very specific splash for a render I need to manually model it. And then llm is even worse because it controls the whole thing by itself.
You appear to be downvoting each of my comments as I attempt to reply to your questions. Therefore I see no need to engage further with you on then topic.
You seem to be ignoring some stuff specific to llms, but anyway I’m curious; which graphical llm is not based in other people’s work?
Perhaps stolen was a strong term, but they are all based on other people’s work right? When I used it I could clearly see the styles of some artists it was trained on.
I’m curious about that but even if it’s magically original to me that’s is still only useful to look at someone else’s work, even if is a computer work. It’s not a tool in itself I can master and improve my work.
Like fluid simulation for instance. You can light and render it well, but you can’t fully control it, because you’re not the one making it. When I need a very specific splash for a render I need to manually model it. And then llm is even worse because it controls the whole thing by itself.
You appear to be downvoting each of my comments as I attempt to reply to your questions. Therefore I see no need to engage further with you on then topic.
Good day.