I’m a casual gamer so perhaps this has been made hundreds of times and I just ignore it.

So let’s say you play your game, things don’t go well so you go back and reload a save. Now, with your current knowledge you can get things right and that’s usually how it goes with games.

Is there any game that takes this into the plot as something necessary by design (say for example, the main character is supposed to be clairvoyant or something)? You play, your character gets things wrong the first time, but now when you reload your character will obviously do everything right, almost as if they were clairvoyant/psychic/etc because that’s exactly what your character is. The only way to beat the game is to explore a variety of outcomes in order to gather information until you get it right, but instead of this being immersion breaking it’s actually supported by the plot itself.

Not sure if I’m making sense here or maybe I ate the wrong kind of cookies, you tell me…

  • Mothra@mander.xyzOP
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    16 hours ago

    Oh interesting! I was also going to ask about games with that plot/narrative device in this post, but I typed so much to explain myself with the saves already I thought I might leave it for another occasion.

    Yeah I don’t know if that game is anything like this, but one could say the player directly manipulates, influences, controls and /or gives information to the game protagonist… What if the protagonist could interact directly with you as a player? That’d be a cool concept to explore too. Cheers

    • Mountainaire@lemmy.world
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      2 hours ago

      Metal Gear Solid does a little bit of that lol. I do not want to spoil OneShot as it’s entirely plot-heavy, but it does have what you’re talking about at a major plot point.