I tried out Infinity Nikki, finding it visually appealling, mostly out of curiosity what they’d pick for their core gameplay; what would “pique my mind’s interest”. They did kind of give a suite of open world tasks, but there was nothing there that gave the moment-to-moment excitement the same way combat does.
I honestly hate in some ways that our primary activity is just virtually killing things, but it comes out of basic evolution of what ends up being fun and engaging in game design.
it comes out of basic evolution of what ends up being fun and engaging in game design
This is a generalisation, there are plenty of people who enjoy peaceful games more than action games - be it farming games, city builders, puzzle-adventures, and so on. Like even when I played Civ 5, I never went for a combat domination victory (outside of achievements), but preferred science, culture or diplomacy.
I tried out Infinity Nikki, finding it visually appealling, mostly out of curiosity what they’d pick for their core gameplay; what would “pique my mind’s interest”. They did kind of give a suite of open world tasks, but there was nothing there that gave the moment-to-moment excitement the same way combat does.
I honestly hate in some ways that our primary activity is just virtually killing things, but it comes out of basic evolution of what ends up being fun and engaging in game design.
This is a generalisation, there are plenty of people who enjoy peaceful games more than action games - be it farming games, city builders, puzzle-adventures, and so on. Like even when I played Civ 5, I never went for a combat domination victory (outside of achievements), but preferred science, culture or diplomacy.