• Hemingways_Shotgun@lemmy.ca
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    2 hours ago

    I’ve been a pretty big fan of both Elex games from Piranha Bites.

    In terms of world design, scale, etc… It’s rare that I come across a game that actually sucks me into exploring every part of the open world map like Elex and Elex 2 did.

    They’re also games that don’t hold your hand. Enemies don’t level with you. Meaning that if you wander into an area with strong enemies, that’s on you. A lot of people complained about that aspect of it, saying that it leads to having to spend a lot of early game running and dodging fights. But to me, that’s the entire point, finding creative ways to deal with the enemies that you’re too weak to deal with.

    • I’ve lured stronger enemies into towns for the NPCs to deal with; adding just enough hits of my own to get the experience points. (added bonus of looting the corposes of the townsfolk that were killed dealing with it)

    • I’ve skipped entire minor fetch quests (like paying off a gate guard to get access to a town) by again luring an enemy to him and having it kill him because the games have very few non-killable characters.

    • I’ve spent an hour skirting along the edge of a crater riding the line between freezing by going any higher and getting one hit killed by enemies if I go any lower just to get to a hut that I spotted in the distance.

    Honestly, for AA games that certainly have their flaws, there are parts of both that blow the modern Bethesda games out of the water.