Your video player “can” account for latency if you configure it correctly which I imagine the majority of people don’t do, and simply put up with it. Ditto with your music playback always lagging 1-2 seconds behind your control inputs. I have never used a media player on any platform that automatically figured out audio latency. Maybe the iDevices do if you pair them with Airpods, I don’t know; I don’t own anything Apple and I never will.
It also matters for music production, and makes life a lot more pleasant for audio/video editing. Plus, latency is just annoying in any setting.
There’s nothing to configure with modern android and Windows devices, it just works from my experience. Watching a video on YouTube or on the native media players at least you get a fraction of a second where it’s out of sync and then it pauses the video for whatever time necessary to get back in sync, and no issues from there on out.
The only instances where I notice it doesn’t work are games and video editing software, but yeah, those are just not use cases where wireless audio is appropriate
Your video player “can” account for latency if you configure it correctly which I imagine the majority of people don’t do.
Windows and Android do this automatically out of the box, don’t know about other platforms.
Ditto with your music playback always lagging 1-2 seconds behind your control inputs.
Since music isn’t an interactive medium, this doesn’t really matter much (also the latency is more like 100 to 500 ms depending on a variety of factors)
It also matters for music production, and makes life a lot more pleasant for audio/video editing
Well of course, if you’re doing that A) this is not an application for wireless audio solutions so…uh…duh and B) you’re probably not on a phone if you take video or music production seriously 😅
Yes indeed, Apple’s had acceptable latency (e.g. for YouTube) since no later than 2017.
I’ve only thought about it when specifically wondering how they pulled it off (and I assumed the phone did something slightly fancy to add a delay on the visual side)
I don’t know about iPhone, but I’ve notice a cool trick that my Android uses is, immediately upon unpausing a video, it will play and jump the video to the point it will need to be to sync the audio, so while you may skip back a few frames initially, you do receive immediate visual feedback rather than seeing a frozen frame while waiting for the audio delay.
Your video player “can” account for latency if you configure it correctly which I imagine the majority of people don’t do, and simply put up with it. Ditto with your music playback always lagging 1-2 seconds behind your control inputs. I have never used a media player on any platform that automatically figured out audio latency. Maybe the iDevices do if you pair them with Airpods, I don’t know; I don’t own anything Apple and I never will.
It also matters for music production, and makes life a lot more pleasant for audio/video editing. Plus, latency is just annoying in any setting.
If you have 1-2 seconds of audio delay with bluetooth, something is wrong. SBC bluetooth audio has like 200ms max.
Which is noticable if you make an effort, but for non-interactive media, it’s negligible imo.
There’s nothing to configure with modern android and Windows devices, it just works from my experience. Watching a video on YouTube or on the native media players at least you get a fraction of a second where it’s out of sync and then it pauses the video for whatever time necessary to get back in sync, and no issues from there on out.
The only instances where I notice it doesn’t work are games and video editing software, but yeah, those are just not use cases where wireless audio is appropriate
Windows and Android do this automatically out of the box, don’t know about other platforms.
Since music isn’t an interactive medium, this doesn’t really matter much (also the latency is more like 100 to 500 ms depending on a variety of factors)
Well of course, if you’re doing that A) this is not an application for wireless audio solutions so…uh…duh and B) you’re probably not on a phone if you take video or music production seriously 😅
Yes indeed, Apple’s had acceptable latency (e.g. for YouTube) since no later than 2017.
I’ve only thought about it when specifically wondering how they pulled it off (and I assumed the phone did something slightly fancy to add a delay on the visual side)
Glad you’ve never paid their tax in any case!
I don’t know about iPhone, but I’ve notice a cool trick that my Android uses is, immediately upon unpausing a video, it will play and jump the video to the point it will need to be to sync the audio, so while you may skip back a few frames initially, you do receive immediate visual feedback rather than seeing a frozen frame while waiting for the audio delay.