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The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 9 hours ago

There are two kinds of people.

media.piefed.world

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There are two kinds of people.

media.piefed.world

The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 9 hours ago
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  • Reygle@lemmy.world
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    10 minutes ago

    If you think the top of the frame is correct, may I just say fuck you? Thank you have a nice day

  • [鳳凰院 凶真 Hououin Kyouma]|[alt: 黃家駒 Wong Ka Kui]@sh.itjust.works
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    15 minutes ago

    Basically: Platformer vs Top-Down, which would you choose if you were forced to make/play a game 2D only

  • PearOfJudes@lemmy.ml
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    20 minutes ago

    Minecraft

  • iamdefinitelyoverthirteen@lemmy.world
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    57 minutes ago

    I am the latter, because if I draw a X-Y plane and lay it on the ground, it aligns with that XYZ reference frame.

  • YTG123@sopuli.xyz
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    58 minutes ago

    The upper system is left-handed, no way anything uses that. I’ve seen the same with the Z flipped in some video games and it’s not that bad

  • socsa@piefed.social
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    1 hour ago

    <i,j,k> vector master race.

  • Sunsofold@lemmings.world
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    1 hour ago

    Don’t forget the third system, where y is inverted to come down from the origin at the upper left of the view as y increases.

  • KingGimpicus@sh.itjust.works
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    3 hours ago

    The second fellow is a machinist, like me.

    • CetaceanNeeded@lemmy.world
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      44 minutes ago

      Yes! Except when using a lathe…

  • etuomaala@sopuli.xyz
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    4 hours ago

    I legit had no idea anybody actually used the upper system until now. I had to read the comments just to see whether the upper system was just some sort of joke. I am horrified.

    • drcobaltjedi@programming.dev
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      3 hours ago

      It depends on how you view 2D->3D.

      If you’re thinking of a side scroller like the original Super Mario, Y is up/down and X is left/right making the new dimention Z being forward/backward.

      However if you think of 2D space like the first LoZ, then Y is North/South and X is East/West making X up/down

      • humorlessrepost@lemmy.world
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        42 minutes ago

        Same with CSS for the same reason.

  • Caveman@lemmy.world
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    4 hours ago

    In a 2D game Y is up. Going from 2D to 3D would make sense to add another dimension forward to account for depth.

    However if you start with a map of a 3D surface then North is Y and East is X you’d add Z to account for elevation like everybody making maps would.

    I guess it depends on how you look at it.

    • zeca@lemmy.ml
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      38 minutes ago

      Yes, but please just make it follow the right hand rule…

  • Hadriscus@jlai.lu
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    3 hours ago

    x in red and z in blue please…, this is difficult to look at. My conventions !

  • simbico@lemmy.zip
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    5 hours ago

    In 2D Y is up, in 3D Z is up.
    X is always red🤷‍♂️

    • WhiskyTangoFoxtrot@lemmy.world
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      4 hours ago

      On Nintendo X is up. On Xbox X is left. On Playstation X is down.

    • 4am@lemmy.zip
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      4 hours ago

      I’m from a computer graphics background.

      Y is down. z is depth. Fight me.

      • simbico@lemmy.zip
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        4 hours ago

        You’re on, just send the coords!

        • 4am@lemmy.zip
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          3 hours ago

          Wait why are you on the ISS?

  • mvirts@lemmy.world
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    5 hours ago

    Don’t forget the handedness of each coordinate system!

  • Tattorack@lemmy.world
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    6 hours ago

    Yeah… As a Blender 3D artist, Z axis has been baked into my brain as the up/down axis.

    • Caveman@lemmy.world
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      4 hours ago

      “baked” pun intended maybe?

      • Tattorack@lemmy.world
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        2 hours ago

        Always bake.

    • WhiskyTangoFoxtrot@lemmy.world
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      4 hours ago

      I’ve been making models in Blender to import into Godot so I have to constantly switch.

      • Tattorack@lemmy.world
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        2 hours ago

        I have experienced this. It was pretty confusing at first.

  • dondelelcaro@lemmy.world
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    5 hours ago

    Unless you’re into magnetic resonance and use rotating frames: rotating frames in magenetic resonance

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