If you think the top of the frame is correct, may I just say fuck you? Thank you have a nice day
Basically: Platformer vs Top-Down, which would you choose if you were forced to make/play a game 2D only
Minecraft
I am the latter, because if I draw a X-Y plane and lay it on the ground, it aligns with that XYZ reference frame.
The upper system is left-handed, no way anything uses that. I’ve seen the same with the Z flipped in some video games and it’s not that bad
<i,j,k> vector master race.
Don’t forget the third system, where y is inverted to come down from the origin at the upper left of the view as y increases.
The second fellow is a machinist, like me.
Yes! Except when using a lathe…
I legit had no idea anybody actually used the upper system until now. I had to read the comments just to see whether the upper system was just some sort of joke. I am horrified.
It depends on how you view 2D->3D.
If you’re thinking of a side scroller like the original Super Mario, Y is up/down and X is left/right making the new dimention Z being forward/backward.
However if you think of 2D space like the first LoZ, then Y is North/South and X is East/West making X up/down
Same with CSS for the same reason.
In a 2D game Y is up. Going from 2D to 3D would make sense to add another dimension forward to account for depth.
However if you start with a map of a 3D surface then North is Y and East is X you’d add Z to account for elevation like everybody making maps would.
I guess it depends on how you look at it.
Yes, but please just make it follow the right hand rule…
x in red and z in blue please…, this is difficult to look at. My conventions !
In 2D Y is up, in 3D Z is up.
X is always red🤷♂️On Nintendo X is up. On Xbox X is left. On Playstation X is down.
I’m from a computer graphics background.
Y is down. z is depth. Fight me.
You’re on, just send the coords!
Wait why are you on the ISS?
Don’t forget the handedness of each coordinate system!
Yeah… As a Blender 3D artist, Z axis has been baked into my brain as the up/down axis.
“baked” pun intended maybe?
Always bake.
I’ve been making models in Blender to import into Godot so I have to constantly switch.
I have experienced this. It was pretty confusing at first.
Unless you’re into magnetic resonance and use rotating frames:








